
Updates for Silksong this week: Patch update 1.0.28891:
– Added support for Dualsense Edge controllers.
– Improved support for various controllers on Mac.
– Game now pauses when the controller disconnects.
– Fixed various smaller controller issues (more fixes to come in future).
– Fixed remaining instance of certain players getting stuck cursed while in the late game.
– Fixed Curveclaw not reacting to Hunter down-stab.
– Fixed rare instances of being able to air dash and double jump when not intended.
– Fixed several out of bounds situations.
– Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
– Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
– Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
– Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
– Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
– Slight increase to Sharp Dart and Cross Stitch damage.- Updated damage scaling on Rune Rage to match other Silk Skills.
– Slight decrease to Thread Storm damage at higher needle levels.
– Fixed Surgeon enemies sometimes pulling the hero out of bounds.
– Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
– Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
– Fixed rare instance of Second Sentinel becoming rotated when defeated.
– Fixed additional case of Seth sometimes getting out of bounds and not returning.
– Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
– Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
– Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
– Fixed issues when consuming a Silkeater while in water.
– Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
– Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
– Various smaller fixes and tweaks.

Updates for Escape From Tarkov this week: Patch Update 0.16.9.5:
Balancing changes
The balancing settings from the start of the wipe in PvP have been transferred to the PvE mode, taking into account the latest Softcore adjustments:
– Reduced the inertia dependency on carried weight – the inertia now has significantly less – impact with the heavier loads;
– Reduced the aim punch effect by 60%;
– Increased the overweight status threshold by 50%;
– Added new dogtag barters for various equipment at LL2 traders;
– Increased the number of valuable item containers on all locations;
– Increased the number of duffle bags and stashes on all locations;
– Added various container spawns in marked rooms;
– Increased the colored keycard spawn chances in The Lab;
– Removed the listing restrictions on the Flea Market;
– Added access to the Flea Market at player level 10 with the initial ability to list up to 5 items;
– Increased the PMC skill leveling speed, adjusted individually;
– Increased the successful raid experience multiplier;
– Removed the ability to earn the limited Hardcore Wipe achievements.
– Please note that some of your items may be moved to the sorting table, and the number of uses for consumable items has also been adjusted.
Arena BattlePass
Added BattlePass: Season 1 rewards:
– BattlePass progress and currency persist through wipes. This means that if you choose to – Prestige in Escape from Tarkov, you can continue the BattlePass, Tactical Map, and Ref crates from the same progress point;
– New tactical clothing, upon unlocking it, is available immediately for use in Escape from – Tarkov: Arena and Escape from Tarkov, including the PvE mode;
– In Escape from Tarkov, tactical clothing is not visible at Ragman’s services, and is only seen in character customization;
– Items automatically become available in Escape from Tarkov, including the PvE mode, as trade offers from Ref.
Discord integration
In the current iteration, players have access to the following tools:
– Ability to register and log in to the official project websites through the AC;
– Ability to link an account to a Discord profile and check the link status.
– All users who link their Discord account will receive an in-game reward in Escape from Tarkov.
In future iterations, users will have broader interaction with official Battlestate Games Discord servers, as well as a number of unique features, which will be announced separately.
Changes
Fixed an issue with Boss guards, Raiders and Rogues prioritizing aiming for the head instead of other body parts. This fix reduces the overall frequency of headshots from bots;
Bots no longer use sound portals (zones between outdoors and indoors) to adjust grenade throws. Previously, these portals allowed bots to throw grenades more accurately through windows or doorways;
– Reduced the overall grenade throw accuracy for all bots;
– Fixed the situations where bots would expand their entire grenade launcher ammo in a single use.

Update for Minecraft this week: Patch Update 1.21.114:
The following are fixes to address the most recent update concerning “The Copper Age.” For further update info, visit the Minecraft official page. (“page,” is the link)
A new update has been released to address issues discovered in the 1.21.111 release. This update will be rolling to the various platforms as they become available, so please allow time for the update to reach you.
Fixes:
– Fixed several crashes that could occur
– Fixed various issues related to player skins and character creator
Editor
– Fixed a bug that prevented Summon tool from spawning custom entities




